
The music can now be set to multiple volume levels, rather than a simple On/Off toggle. Music only plays once per level and does not loop. The music does not pause when the game pauses. Strangely, they take up most of the disk space (~500MB) due to being uncompressed, so there's really not a net benefit beyond simplifying the burning process (which, considering how well the previous releases went, was probably well-needed). They can be opened with Audacity's "Raw Import" feature. SON files are really just signed 16-bit PCM Little-Endian Stereo 44100Hz raw data. In contrast, the 2004 version was stored in /MUSIC on the CD as ".SON" files. (It's worth mentioning that it was not present on some reprints.) This means you could stick it in a CD player and it would play. The old releases of Sonic R had CD Redbook Audio. EXE parameters have been added, presumably for debugging purposes. All the resources for the old DirectX test menu have been removed. Also, the controls work on modern systems without needing a DirectX windower. It no longer crashes on high-speed CPUs, either. #SONIC R PC DOWNLOAD FULL WINDOWS#
It does not crash when Windows is switched to Security Desktop (locked screen/UAC).As such, all 8-bit bitmaps were also removed. DirectDraw support was dropped only Direct3D is supported. The 2004 version requires DirectX 9+, whereas the old version only needed DirectX 6+.
Unlike the old version where the game was fully set up ready to go on the disk and was simply copied on installation, the 2004 version embeds the program files in an InstallShield installer. The program cannot be run directly from the disc.
They are "Randomization tables" used for unknown reasons. New files "/bin/randtab.bin" and "/bin/randtab2.bin" were added.